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CraftJanuary 15, 20265 min

Building Live Video Streaming Systems

Guide to building real-time live streaming platforms with WebRTC and HLS

Ü
Ümit Uz
Mobile & Full Stack Developer

Live streaming requires different architecture than on-demand video. This guide covers building scalable live streaming platforms.

Architecture

Live streaming involves: capture → encode → transmit → deliver → play

WebRTC for Low Latency

Server Setup

typescript
import { RTCPeerConnection } from 'wrtc';

const peers = new Map<string, RTCPeerConnection>();

io.on('connection', (socket) => {
  socket.on('join-stream', async () => {
    const pc = new RTCPeerConnection({
      iceServers: [{ urls: 'stun:stun.l.google.com:19302' }],
    });

    peers.set(socket.id, pc);

    pc.onicecandidate = (event) => {
      socket.emit('ice-candidate', event.candidate);
    };
  });
});

HLS Live Streaming

FFmpeg for Live Transcoding

bash
ffmpeg -i rtsp://camera-ip/stream \
  -c:v libx264 -preset fast -tune zerolatency \
  -c:a aac -b:a 128k \
  -f hls -hls_time 2 -hls_list_size 5 \
  -hls_flags delete_segments+append_list \
  live/stream.m3u8

Conclusion

Use WebRTC for interactive, low-latency streaming. Use HLS for one-to-many broadcasts. Combine both for optimal user experience.

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